首页> 外文会议>International Conference on Computer Communication and Networks >Multi-Task Sensing for Multiple Crowdsourcers: A Dynamic Game Based Pricing Model
【24h】

Multi-Task Sensing for Multiple Crowdsourcers: A Dynamic Game Based Pricing Model

机译:多个众包资源的多任务感知:基于动态游戏的定价模型

获取原文

摘要

Mobile Crowdsourcing is an emerging paradigm for sensing and collecting data over a large area for numerous applications. In metropolitan areas, as an increasing number of applications need to work with multi-source sensing to enhance the data diversity, developing an economic model for such a crowdsourcing system is required to support the multiple concurrent tasks while satisfying certain constraints. In this paper, we address the issue of sensing service pricing where several mobile contributors compete with each other to provide secondary sensing services to the crowdsourcers to fulfill the multi-task sensing demand. The objective of the mobile contributors is to maximize its utility using an equilibrium pricing strategy under the quality of service (QoS) constraints. This secondary sensing approach augments the capabilities of existing mobile contributors without introducing additional costs, resulting in a win-win strategy for both mobile contributors and crowdsourcing systems. We formulate this as an oligopoly market and apply a non-cooperative dynamic game, which is based on the Bertrand model to analyze the impact of several parameters at the Nash equilibrium. For this dynamic game, distributed dynamic learning algorithm is proposed. The stability of the proposed distributed algorithm is studied in terms of the convergence to the Nash equilibrium. All the results are supported by both theoretical analysis and simulations.
机译:移动众包是一种新兴的范式,用于在大范围内感测和收集数据,以用于众多应用程序。在大城市地区,由于越来越多的应用程序需要与多源感测一起工作以增强数据多样性,因此需要为这种众包系统开发一种经济模型,以在满足某些约束的同时支持多个并发任务。在本文中,我们解决了感测服务价格问题,几个移动贡献者相互竞争,以向众包提供次要的感测服务,以满足多任务感测需求。移动贡献者的目标是在服务质量(QoS)约束下使用均衡定价策略来最大化其效用。这种辅助传感方法在不增加额外成本的情况下增强了现有移动贡献者的能力,从而为移动贡献者和众包系统带来了双赢的战略。我们将其表述为寡头垄断市场,并应用基于Bertrand模型的非合作动态博弈,以分析几个参数对纳什均衡的影响。针对该动态游戏,提出了分布式动态学习算法。从收敛到纳什均衡的角度研究了所提出的分布式算法的稳定性。理论分析和仿真均支持所有结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号