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Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling

机译:虚拟手现实主义影响基于身体的缩放中的对象大小感知

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How does the representation of an embodied avatar influence the way in which one perceives the scale of a virtual environment? In virtual reality, it is common to embody avatars of various appearances, from abstract to realistic. It is known that changes in the realism of virtual hands affect the self-body perception, including body ownership. However, the influence of self-avatar realism on the perception of non-body objects has not been investigated. Considering the theory that the scale of the external environment is perceived relative to the size of one's body (body-based scaling), it can be hypothesized that the realism of an avatar affects not only body ownership but also the fidelity of the avatar with respect to our own body as a metric. Therefore, this study examines how avatar realism affects perceived object sizes as the size of the virtual hand changes. In the experiment, we manipulate the level of realism (realistic, iconic, and abstract) and size (veridical and enlarged) of the virtual hand and measure the perceived size of a cube. The results show that the size of the cube is perceived to be smaller when the virtual hand is enlarged compared to when it is veridical, indicating that the participants perceive the sizes of objects based on the size of the avatar, only in the case of a highly realistic hand. Our findings indicate that the more realistic the avatar, the stronger is the sense of embodiment including body ownership, which fosters scaling the size of objects using the size of the body as a fundamental metric. This provides evidence that self-avatar appearances affect how we perceive not only virtual bodies but also virtual spaces.
机译:体现化身的表示方式如何影响人们感知虚拟环境规模的方式?在虚拟现实中,通常会体现从抽象到现实的各种外观的化身。众所周知,虚拟手的真实感的变化会影响包括身体所有权在内的对自我的感知。但是,尚未研究自我头像现实主义对非身体对象感知的影响。考虑到相对于一个人的身体大小感知外部环境的规模的理论(基于身体的缩放),可以假设化身的真实性不仅影响身体所有权,而且还影响化身的忠诚度。衡量我们自己的身体因此,本研究探讨了虚拟现实的大小如何随着虚拟手的大小变化而影响化身现实感。在实验中,我们操纵了虚拟手的真实性(逼真,图标和抽象)级别和大小(垂直和放大),并测量了立方体的感知大小。结果表明,与放大虚拟手相比,放大虚拟手时,立方体的大小被感知为较小,这表明参与者仅根据虚拟角色的大小来感知物体的大小。高度逼真的手。我们的发现表明,化身越真实,包括身体所有权的体现感就越强,这有助于使用身体的大小作为基本指标来缩放对象的大小。这提供了证据,自我头像的出现不仅影响我们对虚拟物体的感知,而且还影响我们对虚拟空间的感知。

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