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Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs

机译:阴影诱导器:在OST-HMO上投射虚拟阴影的不显眼的高光

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Virtual shadows provide important cues to determine the positional relationship between virtual objects and a real scene. However, it’ s difficult to render shadows in the real scene on optical see-through head-mounted displays without occlusion-capability. In the previous work, we cast virtual shadows not with physical light attenuation but with brightness induction caused by virtual objects, referred to as shadow inducers, which surround the shadow area to gradually amplify the intensity of the real scene pattern [4]. However, because the shadow inducer was prepared beforehand, the shape of the shadow is constant, the real scene shadowing is limited to a flat surface, and a large of viewpoint change is impossible. In this demonstration, we propose a method to generate shadow inducers in real time that can change the shape of virtual objects and the viewpoint of users. In this method, depending on the appearance of shadows, the surrounding luminance is gradually amplified with the difference of gaussian (DOG) representing characteristics of human vision. Users can observe shadows of moving and deforming virtual objects on a real tabletop and other non-planar objects.
机译:虚拟阴影为确定虚拟对象与真实场景之间的位置关系提供了重要线索。但是,在没有遮挡功能的情况下,很难在光学透明的头戴式显示器上渲染真实场景中的阴影。在先前的工作中,我们投射的虚拟阴影不是通过物理光衰减而是通过由虚拟物体(称为阴影诱导器)引起的亮度感应来投射的,这些物体围绕阴影区域以逐渐放大真实场景模式的强度[4]。然而,由于阴影诱导器是预先准备的,因此阴影的形状是恒定的,真实场景的阴影限于平面,并且不可能进行大的视点改变。在本演示中,我们提出了一种实时生成阴影感应器的方法,该方法可以更改虚拟对象的形状和用户的视线。在这种方法中,根据阴影的出现,周围的亮度会随着代表人类视觉特征的高斯(DOG)的差异而逐渐放大。用户可以观察在真实桌面上以及其他非平面对象上移动和变形虚拟对象的阴影。

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