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Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality

机译:手法抓:对虚拟现实中对接任务的抓握分析

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Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping interactions in VR are drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users grasp virtual objects differently than they grasp real objects, presenting an absence of knowledge on how users intuitively grasp virtual objects. To begin to address this, we present an elicitation study where participants (N =39) grasped 16 virtual objects categorised by shape in a mixed docking task exploring placement and rotation. We report on a Wizard of OZ methodology, extract Grasp Type and Grasp Dimension and present grasping patterns in VR. Our results are of value to be taken forward into a framework of recommendations for grasping interactions, as well as parameterizing grasp types for developing intuitive grasp models and thus begin to bridge the gap in understanding natural grasping patters for VR object interactions.
机译:由于人类抓握动作的灵巧多功能性,自然和直观的互动等自然和直观的互动仍然是VR中的重大挑战。目前,从为真实对象抓握呈现的历史知识体系绘制了用于创建VR中的徒手掌握交互的设计考虑因素。虽然这可能适用于某些应用程序,但最近的工作表明,用户掌握虚拟对象的不同方式与掌握真实对象不同,展示用户如何直观地掌握虚拟对象的知识。要开始解决此问题,我们介绍了一个引发研究,其中参与者(n = 39)掌握了16个虚拟对象,在混合对接任务中探讨了放置和旋转。我们在VR中报告了oz方法,提取抓握式和掌握尺寸,并呈现抓取模式。我们的结果是值得将掌握互动的建议的框架,以及参数化掌握类型,用于开发直观的掌握模型,从而开始弥合理解自然抓握模式进行VR对象相互作用的差距。

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