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Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

机译:自动创建考古文物三维模型的独特可编辑纹理

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The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.
机译:本文专门介绍用于从无色宝石模型及其原型图像中获取完整模型的算法的描述,并使用一种材料使您可以手动进行更改以实现更精细的处理。由于通常需要在对考古对象进行建模的任务中进行一些手动更改,这在使用复杂软件时必定需要特殊技能,并且需要花费大量时间,因此任务是实现一种可简化此过程的算法。首先,使用对象的图像创建PBR映射。之后,形成对象的UV贴图,最后,创建对象的唯一PBR纹理。该算法在许多无色宝石和各种图像模型上进行了测试。在输出中,我们得到了一个包裹在从原始图像获得的纹理中的对象。此外,还创建了专业免费软件的扩展,可以在需要时对其纹理进行任何其他更改,并以最少的用户操作次数获得所需的结果。

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