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Design Prompts for Virtual Reality in Education

机译:虚拟现实教育设计提示

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The Learning Innovation team at the Open University, the UK's largest higher education institution, is leading a project to support the design and implementation of educational Virtual Reality (VR). Using an iterative design methodology enables the team to explore VR's educational affordances, and the new opportunities these represent to educators over established media forms. The design and development of two VR applications utilizing IBM Watson's Artificial Intelligence (AI), for language learning and phlebotomy, has resulted in design principles that reinforces understanding of implementing AI in VR. The design principles are part of a broader 'suitability toolkit' enabling a practical assessment of the appropriateness of VR in educational contexts early on in the design process.
机译:英国最大的高等教育机构开放大学的学习创新团队正在领导一个项目,以支持教育虚拟现实(VR)的设计和实施。使用迭代设计方法,团队可以探索VR的教育能力,以及通过已建立的媒体形式为教育者带来的新机会。利用IBM Watson的AI(AI)进行语言学习和静脉切开术的两个VR应用程序的设计和开发,形成了设计原理,从而加深了对在VR中实现AI的理解。设计原则是更广泛的“适用性工具包”的一部分,该工具包可在设计过程的早期就对VR在教育环境中的适用性进行实际评估。

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