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Creating and Handling Ever-changing Communication Scenarios in Tactical Networks

机译:在战术网络中创建和处理不断变化的通信场景

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Tactical networks may deal with unexpected conditions in both kinetic (an adversary) and digital (cyberwarfare) domains. Experiments in the literature lack the element of surprise (randomness) and the dynamic nature of such environments in both users' behavior (e.g. varying QoS-constrained data-flows) and network conditions (e.g. random variations among network states). Therefore, in this paper we propose a model to create ever-changing communication scenarios with dynamic users' behavior (problem A) and changing network conditions (problem B). Then the challenge is to handle the user generated data-flows A given the current network conditions B (problem A|B). To solve the problem A|B we decoupled the functional blocks from a services taxonomy into two enforcement points in/out and one control point. This model was used to sketch a robust control loop to shape user data-flows relying on cross-layer information exchange. A quantitative analysis over simulated results is discussed to highlight both utility and limitations of our solutions for the three problems A, B and A|B.
机译:战术网络可以处理动力学(对手)领域和数字(网络战)领域中的意外情况。文献中的实验缺乏惊喜元素(随机性),而且这种环境的动态性质在用户的行为(例如,变化的QoS约束的数据流)和网络条件(例如,网络状态之间的随机变化)方面都没有。因此,在本文中,我们提出一个模型来创建具有动态用户行为(问题A)和变化的网络条件(问题B)的不断变化的通信场景。然后,挑战是在给定当前网络条件B(问题A | B)的情况下处理用户生成的数据流A。为了解决问题A | B,我们将功能块与服务分类法分离为两个执行点输入/输出和一个控制点。该模型用于绘制鲁棒的控制环,以依赖于跨层信息交换来塑造用户数据流。讨论了对模拟结果的定量分析,以突出我们针对三个问题A,B和A | B的解决方案的实用性和局限性。

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