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Creating and Handling Ever-changing Communication Scenarios in Tactical Networks

机译:在战术网络中创建和处理变更的通信场景

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Tactical networks may deal with unexpected conditions in both kinetic (an adversary) and digital (cyberwarfare) domains. Experiments in the literature lack the element of surprise (randomness) and the dynamic nature of such environments in both users' behavior (e.g. varying QoS-constrained data-flows) and network conditions (e.g. random variations among network states). Therefore, in this paper we propose a model to create ever-changing communication scenarios with dynamic users' behavior (problem A) and changing network conditions (problem B). Then the challenge is to handle the user generated data-flows A given the current network conditions B (problem A|B). To solve the problem A|B we decoupled the functional blocks from a services taxonomy into two enforcement points in/out and one control point. This model was used to sketch a robust control loop to shape user data-flows relying on cross-layer information exchange. A quantitative analysis over simulated results is discussed to highlight both utility and limitations of our solutions for the three problems A, B and A|B.
机译:战术网络可能会对动力学(敌人)和数字(Cyber​​warfare)域中的意外情况进行处理。文献中的实验缺乏惊喜(随机性)的元素和用户行为中这种环境的动态性质(例如,改变QoS受限的数据流)和网络条件(例如,网络状态之间的随机变化)。因此,在本文中,我们提出了一种模型,以创建具有动态用户行为(问题a)和改变网络条件(问题b)的更改变更的通信场景。然后,挑战是处理给定当前网络条件B的用户生成的数据流A(问题a | b)。为了解决问题A | B我们将功能块与服务分类分解成两个执法点和一个控制点。该模型用于绘制一个鲁棒控制环路以形状依赖于跨层信息交换的用户数据流。讨论了对模拟结果的定量分析,突出了我们对三个问题A,B和A |的解决方案的效用和限制。

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