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A Multi-body Simulation Framework for Live Motion Tracking and Analysis within the Unity Environment

机译:Unity环境中用于实时运动跟踪和分析的多体仿真框架

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Synthesizing motion de novo for dynamic virtual organisms in a physics-based, virtual environment is presently intractable. Multi-body simulation development within current software systems is often cumbersome and interfacing third-party hardware (i.e. VR equipment, IMUs, haptic systems) is usually not straightforward for the average developer. Developing a simulation framework within a widely supported engine, such as Unity or Unreal Engine, would be much more practical because the resulting products can be designed to be scalable, highly customizable, easy-to-use, and open source. In this paper, we present a Unity-based multi-body simulation framework that can be used to simultaneously track and analyze human motion. The framework incorporates the musculoskeletal models derived from OpenSim and utilizes runtime-derived, closed-form definitions for muscle routing kinematics and kinematic Jacobians. The framework can be used to simulate multiple dynamic models simultaneously. Also, being integrated with the Unity environment, the framework naturally provides intuitive customization and third-party system integration. To demonstrate the performance and motion analysis capabilities of the framework, the paper also presents a live test simulation in which the muscular effort values of three different bicep curl forms were calculated while simultaneously tracking the tasks' motion at 100 Hz. One prospective use of the proposed framework is virtual reality and haptic-augmented motion training. The live tracking and motion analysis capabilities of the framework will allow immediate and effective dynamic feedback towards task performance optimization.
机译:在基于物理学的虚拟环境中为动态虚拟生物合成从头开始的运动目前是棘手的。当前软件系统中的多体仿真开发通常很麻烦,而且对于一般开发人员而言,与第三方硬件(即VR设备,IMU,触觉系统)的接口通常不那么简单。在广泛支持的引擎(例如Unity或Unreal Engine)中开发仿真框架将更加实用,因为生成的产品可以设计为可伸缩,高度可定制,易于使用和开源的。在本文中,我们提出了一个基于Unity的多体仿真框架,该框架可用于同时跟踪和分析人体运动。该框架整合了从OpenSim衍生的肌肉骨骼模型,并利用了运行时派生的,封闭形式的定义来进行肌肉运动学和运动学雅可比运动。该框架可用于同时模拟多个动态模型。而且,与Unity环境集成后,该框架自然可以提供直观的自定义和第三方系统集成。为了演示该框架的性能和运动分析功能,本文还提出了一个实时测试模拟,其中计算了三种不同的二头肌卷曲形式的肌肉力量值,同时跟踪了100 Hz下的任务运动。拟议框架的一种预期用途是虚拟现实和触觉增强运动训练。该框架的实时跟踪和运动分析功能将允许立即有效的动态反馈,以优化任务性能。

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