首页> 外文会议>conference on E-learning and games >An Analysis of Gamification Effect of Frequent-Flyer Program
【24h】

An Analysis of Gamification Effect of Frequent-Flyer Program

机译:频繁飞行程序游戏化效果分析

获取原文

摘要

This paper explores the benefits of a sales promotion in the aviation industry known as Frequent-Flyer Program. Four well known Chinese FFPs are chosen as a benchmark to assess their gamification effect with a focus on game sophistication and costumer's experience. A data-driven approach is employed to analyze gamification techniques in FFPs such as tiers system and points system. The results show that the degree of game sophistication is relatively low due to its non-game context. The present contribution illustrates how tiers system and points system offer fun-game and serious-game experience respectively. It also shows an advantage of its harmonious combination to attract more potential customers and retain the frequent flyer customers.
机译:本文探讨了称为“飞行常客计划”的航空业促销活动的好处。选择了四个著名的中国FFP作为基准,以评估其游戏化效果为重点,重点是游戏的复杂性和客户体验。采用数据驱动的方法来分析FFP中的游戏化技术,例如等级系统和积分系统。结果表明,由于其非游戏环境,游戏的复杂度较低。本贡献说明了等级系统和积分系统如何分别提供娱乐性游戏和严肃性游戏体验。它还显示出其和谐组合的优势,可以吸引更多潜在客户并留住常旅客。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号