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Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress

机译:移动中的地牢:以程序驱动的叙事项目进行中的案例研究

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Dungeon on the Move is a single-player casual mobile game dungeon crawler in development, in which the dungeon itself is in flux - rooms change, they disappear, and even the room the player is trying to reach won't stay still. This paper concerns a case study of an in-development project that seeks to explore the creative opportunities in blending a procedurally generated dungeon with a partially procedurally generated story. It explores the research question: How might we design a simple digital dungeon crawler utilizing a procedurally driven narrative that offers some promise of innovation? It provides a brief explanation of terms then explores details of the development, anticipated difficulties, with a view to next steps on the project.
机译:“地牢移动”是一款正在开发的单人休闲手机游戏地牢爬虫,其中地牢本身处于不断变化的状态-房间不断变化,它们消失了,甚至玩家试图到达的房间也不会停滞不前。本文涉及一个开发中项目的案例研究,该项目旨在探索将程序生成的地牢与部分程序生成的故事相融合的创造机会。它探讨了研究问题:我们如何利用程序驱动的叙述设计出简单的数字地牢爬行者,从而提供一些创新的希望?它提供了术语的简要说明,然后探讨了开发的详细信息,预期的困难,以期对该项目的后续步骤有所帮助。

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