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Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress

机译:地牢举行:采取关于程序正在进行的程序驱动叙事项目的案例研究

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Dungeon on the Move is a single-player casual mobile game dungeon crawler in development, in which the dungeon itself is in flux - rooms change, they disappear, and even the room the player is trying to reach won't stay still. This paper concerns a case study of an in-development project that seeks to explore the creative opportunities in blending a procedurally generated dungeon with a partially procedurally generated story. It explores the research question: How might we design a simple digital dungeon crawler utilizing a procedurally driven narrative that offers some promise of innovation? It provides a brief explanation of terms then explores details of the development, anticipated difficulties, with a view to next steps on the project.
机译:地牢举行的是一名单人休闲手机游戏地下城爬行机在开发中,其中地牢本身在助焊剂 - 房间变化,他们消失,甚至播放器的房间试图达到不留下。本文涉及对开展开发项目的案例研究,旨在探讨与部分程序生成的故事一起融入程序生成的地牢中的创造机会。它探讨了研究问题:我们如何使用程序驱动的叙述设计一个简单的数字地下城履带,这些叙述提供了一些创新的承诺?它提供了对术语的简要说明,然后探讨了开发的细节,预期的困难,以便在项目上进行下一步。

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