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Engineering a Showcase of Virtual Reality Exposure Therapy

机译:设计虚拟现实暴露疗法展示柜

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Numerous research studies and controlled trials have unveiled the potential of serious games in various health-related areas [1]. Their range of application can be even further extended by the use of virtual reality (VR) technology, which allows the realistic representation of interactive contents. Virtual Reality Exposure Therapy (VRET) is a very promising novel use case for the development of serious games. Held in a virtual environment (VE) adaptive to the needs of the patient, this form of therapy can outperform traditional realworld measures [2], [3]. One of its major success factors is the engagement of the patient, which can be increased by an immersive gaming experience. We show a demonstrator of VRET application for a fire-related post-traumatic stress disorder (PTSD). In this demonstrator, features to support actively guided VR experiences are improved on, focusing on the interactive adaptivity of the VE.
机译:大量的研究和对照试验揭示了在与健康相关的各个领域中进行严肃游戏的潜力[1]。它们的应用范围甚至可以通过使用虚拟现实(VR)技术来进一步扩展,该技术允许对交互式内容进行逼真的表示。虚拟现实暴露疗法(VRET)是用于开发严肃游戏的非常有前途的新颖用例。这种治疗形式在适应患者需求的虚拟环境(VE)中进行,其性能优于传统的现实测量方法[2],[3]。其主要的成功因素之一是患者的参与度,可以通过身临其境的游戏体验来提高参与度。我们展示了针对与火有关的创伤后应激障碍(PTSD)的VRET应用的演示者。在该演示器中,改进了支持主动引导的VR体验的功能,着重于VE的交互式适应性。

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