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Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective

机译:发布者视角的视频游戏产业商业模式经济评价

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Against the background of rising development costs for video games, it is becoming increasingly important for game developers and publishers to assess, which business model (a) best fits the newly developed video game and (b) promises the highest financial returns. In this respect, the advantages and disadvantages of the various business models of video games must also be examined and evaluated within the framework of game development. Here, the business models (a) free to play, (b) pay to play, and (c) buy to play are explained and compared from the publisher perspective. The comparison was made on the basis of a self-developed evaluation system. In this system, free to play business model achieves the best ranking value, although this model does not guarantee fixed financial returns for the game developers. In this respect, it should be examined whether and to what extent this business model can assert itself on the video game market.
机译:在视频游戏开发成本上升的背景下,评估游戏开发商和发行商变得越来越重要,哪种商业模式(a)最适合新开发的视频游戏,并且(b)承诺最高的财务回报。在这方面,还必须在游戏开发的框架内检查和评估各种视频游戏商业模式的优缺点。在此,从发布者的角度解释和比较了(a)免费试用,(b)付费试用和(c)购买试用的业务模型。比较是基于自行开发的评估系统进行的。在此系统中,免费游戏业务模型可实现最佳排名值,尽管该模型不能保证游戏开发人员获得固定的财务回报。在这方面,应检查这种商业模式是否可以在何种程度上确立其在视频游戏市场上的地位。

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