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Quantifying attractiveness of incomplete-information multi-player game: case study using DouDiZhu

机译:量化不完全信息的多人游戏的吸引力:使用豆迪竹的案例研究

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This paper explores the nature of DouDiZhu which is an incomplete-information multi-player game and the most popular card game in China. While there are many DouDiZhu-like card games in the world, standard DouDiZhu card game is particularly characterized by its harmonic combination of several factors including the number of players, player's roles such as landlord and peasant, the number of decks, and score system to determine the winner. However, a study on such factors in relation to DouDiZhu game sophistication and attractiveness is not yet established. As such, this paper conducts such study by building the artificial intelligence (AI) player of DouDiZhu game with different levels, conducting simulations of self-play among the AI players, and employing the game refinement measure to assess and identify the attractive settings of this game. The results obtained show that standard DouDiZhu has provided the most sophisticated game setting for various AI players, which is analogous to actual human players of various levels.
机译:本文探讨了不完全信息多人游戏和中国最受欢迎的纸牌游戏“斗地主”的性质。尽管世界上有许多类似斗地主的纸牌游戏,但是标准斗地主纸牌游戏的特点是,它综合了以下几个因素,包括玩家数量,玩家的角色,如房东和农民,套牌数量以及得分系统。确定获胜者。但是,关于斗地主游戏复杂性和吸引力的这些因素的研究尚未建立。因此,本文通过构建具有不同级别的斗地主游戏的人工智能(AI)玩家,对AI玩家之间的自我玩法进行仿真并采用游戏改进措施来评估和确定该游戏的吸引力设置来进行此类研究。游戏。获得的结果表明,标准的斗地主为各种AI玩家提供了最复杂的游戏设置,类似于各种级别的实际人类玩家。

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