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Improving Tracking Soccer Players in Shaded Playfield Video

机译:改善阴影运动场视频中的跟踪足球运动员

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Soccer is the most popular sport in the world and the information extracted from this match has many uses. It can be used to extract players ‘paths, recognize the performance, and evaluate the players‘ statistics, evaluate the referee‘s decision, and so on. One of the main steps in analyzing soccer video is tracking players that seeks to locate players when playing video. Player tracking involves various processes, such as playfield detection, player detection, tracking of players, apparent modeling of players, and identification of players overlapping. One of the challenges in this field is the tracing of players in the shaded play field, which challenges the tracking of players due to light changes in the field. In this paper, using the proposed algorithm to identify and Tracking players in television shows with two shaded playfield and sun shades. The proposed method is identified the playfield by using the saliency map algorithm and shadow elimination, which will minimize the noise from the stadium area. Then by using the features of the color, brightness and edge we will recognize the players. Using the combination of Top-hat transformation and the morphological operation the lines of the playfield is detected. Finally, by using the results of the detection step we will track players. The tracker used in this study is an improved particle filter that uses a combination of color and edge features. The results of the proposed method demonstrate that the detection of play field has 93% accuracy. Also the proposed method tracks the detected players with 90% precision. Therefore tracking accuracy shows that light variations have very little effect on it.
机译:足球是世界上最受欢迎的运动,从这场比赛中提取的信息有很多用途。它可用于提取球员的路径,识别表现,评估球员的统计数据,评估裁判的决定等。分析足球视频的主要步骤之一是跟踪播放器,该播放器在播放视频时试图找到播放器。玩家跟踪涉及各种过程,例如运动场检测,玩家检测,玩家跟踪,玩家的明显建模以及玩家重叠的标识。在该领域中的挑战之一是在有阴影的比赛场地中追踪球员,这由于场地中的光照变化而对球员的追踪提出了挑战。在本文中,使用提出的算法来识别和跟踪具有两个阴影运动场和太阳阴影的电视节目中的播放器。所提出的方法通过使用显着性图算法和阴影消除来标识运动场,这将使运动场区域的噪声最小化。然后,通过使用颜色,亮度和边缘的功能,我们将识别出播放器。通过结合使用礼帽变换和形态运算,可以检测出运动场的线条。最后,通过使用检测步骤的结果,我们将跟踪玩家。本研究中使用的跟踪器是一种改进的粒子过滤器,它结合了颜色和边缘特征。该方法的结果表明,对运动场的检测具有93%的准确性。所提出的方法还以90%的精度跟踪检测到的玩家。因此,跟踪精度表明光的变化对其影响很小。

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