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Improving Tracking Soccer Players in Shaded Playfield Video

机译:在阴影游戏场视频中改善跟踪足球运动员

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Soccer is the most popular sport in the world and the information extracted from this match has many uses. It can be used to extract players ‘paths, recognize the performance, and evaluate the players‘ statistics, evaluate the referee‘s decision, and so on. One of the main steps in analyzing soccer video is tracking players that seeks to locate players when playing video. Player tracking involves various processes, such as playfield detection, player detection, tracking of players, apparent modeling of players, and identification of players overlapping. One of the challenges in this field is the tracing of players in the shaded play field, which challenges the tracking of players due to light changes in the field. In this paper, using the proposed algorithm to identify and Tracking players in television shows with two shaded playfield and sun shades. The proposed method is identified the playfield by using the saliency map algorithm and shadow elimination, which will minimize the noise from the stadium area. Then by using the features of the color, brightness and edge we will recognize the players. Using the combination of Top-hat transformation and the morphological operation the lines of the playfield is detected. Finally, by using the results of the detection step we will track players. The tracker used in this study is an improved particle filter that uses a combination of color and edge features. The results of the proposed method demonstrate that the detection of play field has 93% accuracy. Also the proposed method tracks the detected players with 90% precision. Therefore tracking accuracy shows that light variations have very little effect on it.
机译:足球是世界上最受欢迎的运动,并且从这场比赛中提取的信息有很多用途。它可用于提取玩家的路径,认识到性能,评估玩家的统计数据,评估裁判的决定等。分析足球视频的主要步骤之一是跟踪播放器,在播放视频时寻求找到玩家。播放器跟踪涉及各种过程,例如Playfield检测,玩家检测,跟踪玩家,玩家的表观建模,以及球员重叠的识别。这一领域的一个挑战是阴影播放领域的参与者追踪,这挑战了由于领域的光变化而导致的球员的跟踪。在本文中,使用所提出的算法来识别和跟踪电视节目中的玩家,两个阴影剧场和太阳色调。通过使用显着性图算法和阴影消除来识别所提出的方法,这将最小化体育场区域的噪音。然后通过使用颜色,亮度和边缘的特征,我们将识别玩家。使用顶帽变换和形态操作的组合检测到游戏场的线。最后,通过使用检测步骤的结果,我们将跟踪玩家。本研究中使用的跟踪器是一种改进的粒子滤波器,它使用颜色和边缘特征的组合。所提出的方法的结果表明,播放场的检测精度为93%。此外,所提出的方法还跟踪检测到的60%精度的播放器。因此,跟踪精度表明光变化对其影响很小。

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