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Fitrust: Promoting Healthy Lifestyle Through Gamified Mobile Health Application

机译:Fitrust:通过游戏化的移动健康应用程序促进健康的生活方式

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Proliferation of mobile apps drives more people to use their smartphones in a longer time than before. People's lifestyle is affected to be more and more sedentary as our smartphones become more useful. On the other hand, a smartphone can also be a solution to promote a healthy lifestyle through the use of mobile health application since almost everyone uses it daily. However, a lot of people stopped using mobile health application caused by loss of interest. To induce and maintain users' motivation, gamification can be a solution by implementing it into a mobile health application. This develops a mobile health application by implementing Octalysis as the gamification framework and aims to measure the effects of gamification towards users' acceptance using a questionnaire that follows HMSAM model. Based on the evaluation carried out, users agree that they feel immersed in the app with the value percentage of 74.59%, and users strongly agree that they expecting to use the app in the future with the value percentage of 81.43%.
机译:移动应用程序的激增促使更多人在更长的时间内使用智能手机。随着我们的智能手机变得越来越有用,人们的生活方式越来越久坐。另一方面,智能手机也可以是通过使用移动健康应用程序来促进健康生活方式的解决方案,因为几乎每个人每天都在使用它。但是,由于失去兴趣,很多人停止使用移动健康应用程序。为了诱导和保持用户的积极性,游戏化可以通过将其实施到移动健康应用程序中来解决。这通过将Octalysis实施为游戏化框架来开发移动健康应用程序,旨在使用遵循HMSAM模型的问卷来测量游戏化对用户接受度的影响。根据评估,用户同意自己沉浸在应用程序中的价值百分比为74.59%,并且用户强烈同意他们希望将来使用价值为81.43%的应用程序。

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