首页> 外文会议>International Conference on Informatics and Computational Sciences >Analysis of Server-Based Electronic Money Acceptance Using Partial Least Square Method
【24h】

Analysis of Server-Based Electronic Money Acceptance Using Partial Least Square Method

机译:基于服务器的电子货币接受度的偏最小二乘分析

获取原文

摘要

Electronic money based on servers, known as e-wallet, is a non-cash payment device. The number and amount of electronic money distributed in Indonesia has increased since the Gerakan Nasional Non Tunai (GNNT) launched by Bank Indonesia Governor on August 14, 2014. This study discussed factors influencing consumer behavioral intent to use in Indonesia's e-wallet adoption of Technology Acceptance Model (TAM), which is perceived as useful and user-friendly, as well as other variables of trust, enjoyment perception, feature, and m-payment experience. Data collection method used was quantitative method. Data were collected with questionnaires through google form provided that respondents have and have used GoPay, OVO and or DANA. The number of respondents were 343. Using the SmartPLS application, data were analyzed using the Structural Equation Modeling (SEM) method using Partial Least Square (PLS). The results showed that perceived enjoyment, m-payment experience and trust had a positive and significant influence on the behavioral intention to use in using e-wallet. Perceived ease of use also influenced trust and usefulness positively and significantly. Whereas the perceived ease of use and perceived usefulness had a positive but insignificant influence on behavioral intention to use, feature had a negative and insignificant influence on the behavioral intention to use in using the e-wallet.
机译:基于服务器的电子货币称为电子钱包,是一种非现金支付设备。自2014年8月14日印尼央行行长推出国立民政国家银行(GNNT)以来,在印尼分发的电子货币的数量和数量均在增加。该研究讨论了影响消费者在印尼电子钱包中采用技术的行为意图的因素。接受模型(TAM),它被认为是有用且用户友好的,以及信任,享乐感知,功能和移动支付体验的其他变量。所使用的数据收集方法是定量方法。数据是通过Google表格与问卷一起收集的,前提是被调查者已经并已经使用GoPay,OVO和DANA。受访者人数为343。使用SmartPLS应用程序,使用偏最小二乘(PLS)的结构方程模型(SEM)方法对数据进行了分析。结果表明,感知的享受,m-pay体验和信任对使用电子钱包的行为意图具有积极而显着的影响。易用性也对信任和有用性产生了积极而显着的影响。尽管感知的易用性和感知的有用性对行为使用意图产生了积极但微不足道的影响,而功能对电子钱包使用中的行为意图却产生了消极的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号