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The Research on MOOC with Introduction of Game Feedback System

机译:引入游戏反馈系统的MOOC研究

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MOOC (Massive Open Online Courses) is an innovative research field with high-speed development in education gamification in recent years, which has encountered a lot of problems in the development that the learners' learning persistence is not strong, dropout rates are high, it is lack of interaction and teaching cannot be personalized. There are some researches of different platform design based on the aspects of learning theory, teaching implementation process, but the researches are from the practice of platform design and the study of the key elements are giving priority to theoretical analysis, lacking practical maneuverability reference. This paper uses the gamification thinking, mainly explores the application of the game feedback system in MOOC system and summarizes the unique charm of gamification of the existing interactive media products, trying to learn how to put education essence gamification applications on the MOOC platform design and development. The research mainly focuses on the quantization and reward mechanism in the game feedback mechanism and draws the effectiveness of its form to explore the balance between learning and gamification.
机译:MOOC(Massive Open Online Courses,大规模开放在线课程)是近年来教育游戏化高速发展的创新研究领域,在发展中遇到了很多问题,即学习者的学习持久性不强,辍学率高,缺乏互动,教学无法个性化。基于学习理论,教学实施过程等方面对平台的设计进行了一些研究,但这些研究都是基于平台设计的实践,关键要素的研究以理论分析为重,缺乏实际的可操作性参考。本文运用游戏化思想,主要探讨了游戏反馈系统在MOOC系统中的应用,总结了现有互动媒体产品游戏化的独特魅力,试图学习如何将教育本质游戏化应用置于MOOC平台的设计与开发中。 。该研究主要关注游戏反馈机制中的量化和奖励机制,并得出其形式的有效性,以探索学习与游戏化之间的平衡。

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