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Using Generative Adversarial Networks to Develop a Realistic Human Behavior Simulator

机译:使用生成对抗网络开发现实的人类行为模拟器

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Simulation environments have proven to be very useful as testbeds for reinforcement learning (RL) algorithms. For settings where an actual human user is involved, these simulation environments allow one to test out the suitability of new RL approaches without having to include real users at first. It obviously does require the simulator to have a certain degree of realism, however, realistic simulators for the behavior of humans in the health domain are rarely seen. To generate realistic behavior, the simulator could be driven by data from real users, but this might lead to privacy issues. In this paper, we propose to use Generative Adversarial Networks (GANs) for generating realistic simulation environments. In this first step, we use an existing simulator that simulates daily activities of users and the GANs are used to generate realistic sensory data that accompanies such activities. After training, the original (potentially privacy sensitive) data can be thrown away and the simulator can simply be driven by the GAN models. Results show that a model trained on real data shows similar performance on the data artificially generated by the GAN.
机译:事实证明,模拟环境作为强化学习(RL)算法的测试平台非常有用。对于涉及实际人类用户的设置,这些仿真环境允许人们测试新的RL方法的适用性,而不必首先包括实际用户。显然,这确实要求模拟器具有一定程度的真实性,但是,很少有人会看到用于人类在健康领域中行为的真实性模拟器。为了产生现实的行为,模拟器可以由真实用户的数据驱动,但这可能会导致隐私问题。在本文中,我们建议使用生成对抗网络(GAN)生成现实的仿真环境。在第一步中,我们使用现有的模拟器来模拟用户的日常活动,并且使用GAN来生成伴随此类活动的真实感官数据。训练后,原始数据(可能对隐私敏感)可以被丢弃,而GAN模型可以简单地驱动模拟器。结果表明,对真实数据进行训练的模型在GAN人工生成的数据上显示出相似的性能。

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