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Discovering Emergent Agent Behaviour with Evolutionary Finite State Machines

机译:用进化有限状态机发现紧急特工行为

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In this paper we introduce a novel approach to discovering emergent behaviour in multiagent simulations, using evolutionary finite state machines to model intelligent agents in an adversarial two-player game. Agent behaviour is modelled as a finite set of predetermined states. The logic that leads to transitions between states is evolved to maximise fitness, which is determined through execution in a constructive simulation environment. The resultant evolved finite state machine (E-FSM) is evaluated for two finite state machine implementations, one with states specifically designed to perform a known behaviour and the other with states consisting of generic actions. Our experiments demonstrate that this approach can discover complex emergent behaviours from simple, generic actions, and use these behaviours to achieve a position of tactical superiority in the domain of air combat simulation.
机译:在本文中,我们介绍了一种新颖的方法来发现多主体仿真中的紧急行为,该方法使用进化有限状态机在对抗性两人游戏中对智能主体进行建模。代理行为被建模为一组有限的预定状态。导致状态之间转换的逻辑已得到发展,以最大化适应性,这是通过在构造性仿真环境中执行确定的。针对两种有限状态机实现对生成的演化有限状态机(E-FSM)进行评估,一种实现具有专门设计用于执行已知行为的状态,另一种具有包含通用动作的状态。我们的实验表明,这种方法可以从简单的通用动作中发现复杂的紧急行为,并利用这些行为在空战模拟领域中取得战术上的优势。

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