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Evolving a Repertoire of Controllers for a Multi-function Swarm

机译:完善多功能群控制器的清单

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Automated design of swarm behaviors with a top-down approach is a challenging research question that has not yet been fully addressed in the robotic swarm literature. This paper seeks to explore the possibility of using an evolutionary algorithm to evolve, rather than hand code, a wide repertoire of behavior primitives enabling more effective control of a large group or swarm of unmanned systems. We use the MAP-elites algorithm to generate a repertoire of controllers with varying abilities and behaviors allowing the swarm to adapt to user-defined preferences by selection of a new appropriate controller. To test the proposed method we examine two example applications: perimeter surveillance and network creation. Perimeter surveillance require agents to explore, while network creation requires them to disperse without losing connectivity. These are distinct application that have drastically different requirements on agent behavior, and are a good benchmark for our swarm controller optimization framework. We show a performance comparison between a simple weighted controller and a parametric controller. Evolving controllers allows for specifying desired behaviors top-down, in terms of objectives to solve, rather than bottom-up.
机译:自上而下的方法自动设计群体行为是一个具有挑战性的研究问题,机器人群体文献中尚未完全解决。本文试图探索使用进化算法而不是手工编码来进化行为原语的广泛功能的可能性,从而能够更有效地控制一大群人或无人系统。我们使用MAP-elites算法来生成具有变化的能力和行为的控制器的指令表,从而允许群体通过选择新的适当控制器来适应用户定义的偏好。为了测试所提出的方法,我们检查了两个示例应用程序:外围监视和网络创建。外围监视要求代理进行探索,而网络创建要求他们分散而不丢失连接。这些是对代理行为有完全不同要求的独特应用程序,并且是我们的群体控制器优化框架的良好基准。我们显示了简单加权控制器和参数控制器之间的性能比较。不断发展的控制器允许根据要解决的目标自上而下而不是自下而上地指定所需的行为。

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