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An Approach to Developing Learning Objects with Augmented Reality Content

机译:开发具有增强现实内容的学习对象的方法

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Augmented reality (AR) has become widely available to the general public. Diverse real-life AR applications, ranging from entertainment to learning, have been created. In this context, this paper describes a systematic approach to creating learning objects with an AR content. This approach yields seven steps to guide the developer: (i) requirements; (ii) design; (iii) implementation; (iv) evaluation; (v) packaging; (vi) distribution; and (vii) learning evaluation. To evaluate the proposed approach, a case study was carried out. We carried out the development and evaluation of learning objects with AR content in an elementary school. We also conducted a usability test with specialists and an experiment with 40 students, on the usage of a learning object with an AR content. The delivered lecture was compared with the use of learning objects with multimedia content (the traditional type). Post and pre-test evaluations were conducted to record the students' learning; these indicated that the proposed learning objects are more effective than the traditional type and can play a significant role in improving students' grades. As a result, we claim that the proposed approach efficiently guides the development of learning objects with AR content. Using the approach presented here, it was possible to conclude the following: (ⅰ) it can guide the developer to create learning objects with AR content; (ⅱ) it can integrate learning objects into learning object repositories.
机译:增强现实(AR)已经广泛地向公众开放。已经创建了从娱乐到学习的各种现实生活中的AR应用程序。在这种情况下,本文描述了一种创建具有AR内容的学习对象的系统方法。这种方法产生了七个步骤来指导开发人员:(i)要求; (ii)设计; (iii)实施; (iv)评估; (v)包装; (vi)分配; (vii)学习评估。为了评估所提出的方法,进行了案例研究。我们在一所小学对具有AR内容的学习对象进行了开发和评估。我们还与专家一起进行了可用性测试,并针对40名学生进行了一次实验,测试了具有AR内容的学习对象的用法。将演讲内容与使用多媒体内容的学习对象(传统类型)进行了比较。进行了测验后评估,以记录学生的学习情况;这些都表明,拟议的学习对象比传统类型的学习对象更有效,并且可以在提高学生的成绩方面发挥重要作用。结果,我们声称所提出的方法有效地指导了具有AR内容的学习对象的开发。使用此处介绍的方法,可以得出以下结论:(ⅰ)它可以指导开发人员创建带有AR内容的学习对象; (ⅱ)可以将学习对象集成到学习对象存储库中。

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