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Fuzzy QFD for Decision Support Model in Evaluating Basic Cause of Children Falling Into Blue Whale Game

机译:评估儿童陷入蓝鲸游戏基本原因的决策支持模型的模糊QFD

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Challenge Game to Death-Blue Whale. The era of intelligence and smartness has sometimes paved the way to success and sometimes to a tremendous set back or we can say downfall. But game's leading to death are a mischievous act rather we should say a sin. Those who fall into this often lose their life. Many cases of children especially teens have been into news and evidently correct that they were into the bold game of death and finally played with their lives. A fuzzy QFD pattern is being formulated here with the linguistic approach to interpret the basic causes why are our children getting up into these unwanted circumstances and becoming prey of it. This approach uses QFD as a transforming device to link factors with brain strategy and some interpretation to the final cause is formulated. A linguistic data has been taken after a survey from different people and units some belonging to academics, some to media, some to parents and some to children and local people and the HOQ (house of quality) is developed. The paper outlines the major parameters and their rankings as observed from the survey and linguistic data.
机译:向死亡蓝鲸挑战游戏。智慧和机智的时代有时为成功铺平了道路,有时也为挫折铺平了道路,或者我们可以说失败了。但是游戏导致死亡是一种调皮的行为,而我们应该说是一种罪过。那些陷入困境的人往往会丧生。许多儿童,尤其是青少年的案例,已经成为新闻,并且显然纠正了他们陷入了大胆的死亡游戏,并最终使他们的生活发挥了作用。我们正在使用一种语言学方法来构建模糊的QFD模式,以解释导致我们的孩子陷入这些不良环境并成为其牺牲品的根本原因。这种方法使用QFD作为转换设备,将因素与大脑策略联系起来,并提出了对最终原因的一些解释。经过调查,从不同的人和单位获得了语言数据,其中一些人属于学者,一些人属于媒体,有些人是父母,有些人是儿童和当地人,因此建立了HOQ(质量之家)。本文概述了从调查和语言数据中观察到的主要参数及其排名。

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