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A Search Optimization Method for Rule Learning in Board Games

机译:棋盘游戏中规则学习的搜索优化方法

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A general game playing (GGP) system aims to play previously unknown board games with changeable rules without human intervention. Taking changeable game rules into consideration, a game description language presents formal descriptions of a game. Based on this description, legal moves can be automatically generated so that each player in GGP system only needs to solve the problems of searching and learning for playing well. Traditional search methods demand the player to compute all legal moves, which can be very time consuming. In GGP, the coordinate of cells in the game board is very important in board game rules. Thus we address the relationship among cell coordinates. Borrowing an idea from rule learning to prune the board game search tree, we propose a new search optimization method to reduce running time when searching a large search space. We further prove that this method can effectively improve the searching efficiency through a comparative experiment with Gomoku game in GGP system.
机译:通用游戏(GGP)系统旨在在无需人工干预的情况下,以可变的规则来玩以前未知的棋盘游戏。考虑到可变的游戏规则,游戏描述语言提供了游戏的形式描述。根据此描述,可以自动生成合法动作,因此GGP系统中的每个玩家都只需解决好游戏的搜索和学习问题。传统的搜索方法要求玩家计算所有合法动作,这可能非常耗时。在GGP中,游戏棋盘中的单元格坐标在棋盘游戏规则中非常重要。因此,我们解决了单元坐标之间的关系。借鉴规则学习的思想,修剪棋盘游戏的搜索树,我们提出了一种新的搜索优化方法,以减少在搜索较大搜索空间时的运行时间。通过与GGP系统中的Gomoku游戏进行对比实验,我们进一步证明了该方法可以有效地提高搜索效率。

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