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A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness

机译:没有塑料袋的一周:创建游戏和交互式产品以提高环境意识

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Interactive technologies and digital games can be valuable tools in raising awareness and persuading people to adopt more environmental friendly behaviour. Appropriate methods and paradigms for designing such systems and successfully blending the 'fun' element with the messages to be communicated are still under research. In this paper, we investigate the benefits and drawbacks of using games and playful interactive technologies for influencing people's behaviour towards the environment, through a series projects developed and publicly presented during a campaign for reducing the use of plastic bags. We present the design process and methodology adopted, the resulting projects, and a number of observations and preliminary results based on their public use.
机译:互动技术和数字游戏可以成为提高认识和说服人们采用更环保行为的宝贵工具。用于设计这样的系统以及成功地将“有趣”元素与要传达的消息融合在一起的适当方法和范例仍在研究中。在本文中,我们通过在减少塑料袋使用的运动中开发并公开展示的一系列项目,研究了使用游戏和好玩的交互式技术影响人们对环境行为的利弊。我们将介绍采用的设计过程和方法,所得的项目,以及基于其公共用途的一些观察结果和初步结果。

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