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This One Simple Trick Disrupts Digital Communities

机译:这一简单技巧将破坏数字社区

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This paper describes an agent based simulation used to model human actions in belief space, a high-dimensional subset of information space associated with opinions. Using insights from animal collective behavior, we are able to simulate and identify behavior patterns that are similar to nomadic, flocking and stampeding patterns of animal groups. These behaviors have analogous manifestations in human interaction, emerging as solitary explorers, the fashion-conscious, and echo chambers, whose members are only aware of each other. We demonstrate that a small portion of nomadic agents that widely traverse belief space can disrupt a larger population of stampeding agents. We then model the concept of Adversarial Herding, where trolls, adversaries or other bad actors can exploit properties of technologically mediated communication to artificially create self sustaining runaway polarization. We call this condition the Pishkin Effect as it recalls the large scale buffalo stampedes that could be created by native Americans hunters. We then discuss opportunities for system design that could leverage the ability to recognize these negative patterns, and discuss affordances that may disrupt the formation of natural and deliberate echo chambers.
机译:本文介绍了一种基于主体的仿真,该模型用于对信念空间中的人类行为建模,信念空间是与观点相关的信息空间的高维子集。利用动物集体行为的见解,我们能够模拟和识别与动物群的游牧,植绒和踩踏模式相似的行为模式。这些行为在人类互动中具有类似的表现,逐渐成为孤独的探索者,注重时尚的和回声室,它们的成员仅彼此了解。我们证明,广泛遍历信仰空间的一小部分游牧人员会破坏大量的踩踏人员。然后,我们对对抗放牧的概念进行建模,其中的巨魔,对手或其他不良行为者可以利用技术介导的交流的特性来人为地创造自我维持的失控极化。我们称这种情况为“皮什金效应”,因为它回想起了美洲原住民猎人可能制造的大规模水牛踩踏事件。然后,我们讨论可以利用识别这些负面模式的能力进行系统设计的机会,并讨论可能破坏自然和故意回声腔形成的能力。

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