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A Tool for the Introduction of Programming and Computational Thinking with Motivation using Virtual Reality

机译:使用虚拟现实引入程序的编程和计算思维的工具

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The present work proposes the creation of a Virtual Reality tool that allows students to learn basic concepts of programming and computational thinking with the purpose that they enjoy the technology and feel motivated to learn more. The tool is a Visual Programming Language; the algorithms are formed by block-assembly, thereby solving one of the students' main problems, which are "syntax errors". In addition, the tool brings with it a set of level-ordered challenges aimed at teaching students basic principles of programming and logic (sequential programming, repetitive and conditional control structure), where at each level the student will learn the different concepts and behaviors of computational thinking. For the evaluations with the users we counted on the participation of 18 students between 12 and 15 years old coming from two public institutions of Rio de Janeiro. In these evaluations it was also considered to measure the sensation of immersion through Telepresence, Social Presence and Usability.
机译:本工作提出了创建虚拟现实工具,使学生学习编程和计算思维的基本概念,其目的是他们享受技术和感受到更多的动机。该工具是一种可视化编程语言;算法由块组件形成,从而解决学生的主要问题之一,这是“语法错误”。此外,该工具还带来了一系列级别有序的挑战,旨在教学学生的编程和逻辑的基本原则(顺序编程,重复和有条件控制结构),学生将学习不同的概念和行为计算思维。对于与用户的评估,我们依靠来自来自两名Rio de Janeiro的公共机构的18名学生的参与。在这些评估中,还考虑通过远程呈现,社会存在和可用性来衡量沉浸的感觉。

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