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Kimo - A Serious Game for Childhood and Juvenile Cancer Learning

机译:Kimo - 童年和青少年癌症学习的严肃游戏

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Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.
机译:目前,游戏并不严格与球员乐趣相关联。有些人被制定为作为学习工具,包括与健康有关的主题。因此,本文提出了儿童和青少年的严重游戏和肿瘤医学治疗之间的联系。有了这一点,可以观察游戏和儿童学习之间的关系,以及这种关系如何有助于治疗和对疾病的反应。此外,使用虚拟现实(VR)被验证为可提供游戏和播放器之间的浸入和交互的工具。基于这一点,提出了一场患有癌症的儿童,命名为KIMO,并包含一个有助于玩家获得有关其状况和必要医疗程序的功能的功能。该游戏由三个阶段组成,指的是医院环境中的日常活动之一。它们是:药物,食物和卫生。所以一个想法是展示玩家如何处理活动。

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