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Automatic Plot Generation Framework for Scenario Creation

机译:用于场景创建的自动图生成框架

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Recently, the need for scenarios is increasing due to the increasing number of large-scale games, and the development of an automatic plot generation framework is needed to reduce a scenario writer's workload. In previous studies, the main focus was to output the complete scenario from scratch. However, there is a problem in that the story does not have a degree of freedom and loses diversity, which is needed to avoid the breakdown of a story. In this study, we aim to generate stories with a high degree of freedom without any breakdown. We regard a story as a hierarchical structure and use a structural theory method to gradually generate the scenario. We performed an evaluation experiment where we generated the plot, which is the first stage of scenario generation, automatically using the thirteen-phase theory, which is a type of scenario structure. The results of the evaluation demonstrate that it was possible to automatically generate something close to a plot created by a scenario writer.
机译:近来,由于大型游戏数量的增加,对场景的需求也在增加,并且需要开发自动情节生成框架来减少场景编写者的工作量。在以前的研究中,主要重点是从头开始输出完整的方案。但是,存在故事没有自由度并且失去多样性的问题,这是避免故事崩溃的必要条件。在这项研究中,我们旨在生成具有高度自由度且没有任何故障的故事。我们将故事视为层次结构,并使用结构理论方法逐步生成场景。我们执行了一个评估实验,在该实验中,我们使用情节结构的一种类型的十三阶段理论自动生成了情节的第一阶段图。评估结果表明,可以自动生成与场景编写者创建的情节相近的内容。

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