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Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach

机译:创建和共享交互式叙事设计知识-多管齐下的方法

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When it comes to interactive digital narrative design, there is both a lack of formal training and formal knowledge. Yet, at the same time, the job title of "narrative designer" exists in many places, and many critically and commercially successful interactive digital narratives (IDN) have been realized during the past three decades. This means that interactive narrative design knowledge is mostly private, earned "the hard way" through trial, error, and intuition. The problem with this state of affairs is that design knowledge can be shared only with great difficulty, due to its use of private - and therefore inaccessible - vocabulary. In this paper, we describe a multipronged approach to the creation and sharing of formal design knowledge. We reference our empirically-based method to identify and verify design conventions, outline a formal vocabulary (an ontology), describe an online platform for the collection of convention candidates and associated events to foster collaboration between scholars and practitioners.
机译:当涉及交互式数字叙事设计时,既缺乏正规培训又缺乏正规知识。然而,与此同时,“叙事设计师”的职称存在于许多地方,并且在过去的三十年中已经实现了许多关键性和商业上成功的交互式数字叙事(IDN)。这意味着交互式叙事设计知识大部分是私人的,是通过反复试验,错误和直觉获得的“硬道理”。这种状况的问题在于,由于使用了专有的词汇(因此无法访问),设计知识只能非常困难地共享。在本文中,我们描述了一种用于创建和共享正式设计知识的多管齐下的方法。我们引用基于经验的方法来识别和验证设计约定,概述正式词汇(本体),描述用于收集约定候选人和相关事件的在线平台,以促进学者和实践者之间的合作。

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