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An Initial Study of Targeted Personality Models in the Fliplt Game

机译:Fliplt游戏中目标人格模型的初步研究

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Game theory typically assumes rational behavior for solution concepts such as Nash equilibrium. However, this assumption is often violated when human agents are interacting in real-world scenarios, such as cybersecurity. There are different human factors that drive human decision making, and these also vary significantly across individuals leading to substantial individual differences in behavior. Predicting these differences in behavior can help a defender to predict actions of different attacker types to provide better defender strategy tailored towards different attacker types. We conducted an initial study of this idea using a behavioral version of the Fliplt game. We show that there are identifiable differences in behavior among different groups (e.g., individuals with different Dark Triad personality scores), but our initial attempts at capturing these differences using simple known behavioral models does not lead to significantly improved defender strategies. This suggests that richer behavioral models are needed to effectively predict and target strategies in these more complex cybersecurity game.
机译:博弈论通常假设诸如纳什均衡之类的解决方案概念具有理性行为。但是,当人类代理在现实世界的场景(例如网络安全)中进行交互时,通常会违反此假设。有不同的人为因素驱动人为的决策,并且这些因素在个体之间也存在很大差异,从而导致个人行为上的重大差异。预测行为上的这些差异可以帮助防御者预测不同攻击者类型的行为,以提供针对不同攻击者类型量身定制的更好的防御者策略。我们使用Fliplt游戏的行为版本对该想法进行了初步研究。我们证明了不同群体之间(例如,具有不同的Dark Triad人格分数的个人)在行为上存在可识别的差异,但我们最初尝试使用简单的已知行为模型来捕获这些差异并不会导致显着改善防御者策略。这表明在这些更复杂的网络安全游戏中,需要更丰富的行为模型来有效地预测和确定策略。

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