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Gamifying the Teaching and Learning Process in an Advanced Computer Programming Course

机译:游戏化高级计算机程序设计课程中的教学过程

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These days, the conventional ways of teaching programming are not attractive to students. For instance, classical lecture and tutorial classes are not sufficient and provides only one-way learning environment. Most of the students nowadays prefer to have more engaging, fun, competitive, collaborative, and instant feedback learning environment. These elements can be achieved using gamification to increase students' interest in computer programming courses. More specifically, we used three gamification techniques in one advanced programming course: pair-programming teaching technique to maintain collaboration between students, Kahoot! system to provide an interactive quizzes system and instance feedback, and finally we used Robocode platform to teach Object-Oriented programming concepts in a fun and competitive fashion. We believe that gamifying teaching and learning process has great potential to assist teachers and engage students in a new and challenging way. This paper presents an empirical study that was carried out in one advanced computer-programming course were the mentioned gamification techniques were applied. A subjective system evaluation revealed that the students appreciated the used techniques. The results also revealed that the students' interest in computer programming were enhanced as well.
机译:如今,传统的程序设计教学方法对学生而言已经不那么有吸引力了。例如,经典的讲课和辅导课是不够的,仅提供单向学习环境。如今,大多数学生都希望拥有更具吸引力,乐趣,竞争性,协作性和即时反馈的学习环境。通过游戏化可以提高学生对计算机编程课程的兴趣,可以实现这些要素。更具体地说,我们在一门高级编程课程中使用了三种游戏化技术:配对编程教学技术,以保持学生Kahoot!之间的协作。系统提供交互式测验系统和实例反馈,最后,我们使用Robocode平台以有趣且具有竞争力的方式教授了面向对象的编程概念。我们相信,游戏化的教学过程具有巨大的潜力,可以以一种新颖而具有挑战性的方式帮助教师和吸引学生。本文提出了一项实证研究,该研究是在应用了上述游戏化技术的情况下,在一个高级计算机编程课程中进行的。一个主观的系统评估表明,学生赞赏所使用的技术。结果还表明,学生对计算机编程的兴趣也得到了增强。

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