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A Phenomenologically Justifiable Simulation of Mental Modeling

机译:心理建模的现象学上合理的模拟

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Real-world agents need to learn how to react to their environment. To achieve this, it is crucial that they have a model of this environment that is adapted during interaction and although important aspects may be hidden. This paper presents a new type of model for partially observable environments that enables an agent to represent hidden states but can still be generated and queried in realtime. Agents can use such a model to predict the outcomes of their actions and to infer action policies. These policies turn out to be better than the optimal policy in a partially observable Markov decision process as it can be inferred, for example, by Q- or SARSA-learning. The structure and generation of these models are motivated both by phenomenological considerations from semiotics and the philosophy of mind. The performance of these models is compared to a baseline of Markov models for prediction and interaction in partially observable environments.
机译:现实世界中的代理商需要学习如何对他们的环境做出反应。为了实现这一点,至关重要的是,他们必须具有一种可以在交互过程中进行调整的环境模型,尽管重要的方面可能会被隐藏。本文提出了一种针对部分可观察环境的新型模型,该模型使代理能够表示隐藏状态,但仍可以实时生成和查询。代理可以使用这种模型来预测其行动的结果并推断行动策略。在部分可观察到的马尔可夫决策过程中,这些策略比最佳策略要好,因为可以通过例如Q或SARSA学习来推断。这些模型的结构和生成都受到符号学和思维哲学的现象学考虑的推动。将这些模型的性能与Markov模型的基线进行比较,以在部分可观察的环境中进行预测和交互。

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