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Shift Scheduling and Employee Rostering: An Evolutionary Ruin Stochastic Recreate Solution

机译:轮班计划和员工排班:演化的废墟和随机再生成解决方案

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For decades, since the inception of the field, scheduling problems have been solved with a variety of techniques. Many proven algorithms to these problems exist; however, there is no single method to solve all the vast variety of problems that exist across many sub-fields with differing datasets. In this paper we apply Evolutionary Ruin & Stochastic Recreate, equipped with a Exponential Monte Carlo acceptance criterion control mechanism, to a real-world employee scheduling problem. The combinatorial possibilities of parameterisation are very large — the Taguchi design of experiments method is used to examine a subset of those possibilities within a limited runtime budget. Evolutionary Ruin and Stochastic Recreate has not previously been applied to the specific scheduling domain of employee scheduling and rostering: the effect of different parameter values on runtime behaviour is investigated. The proposed approach is able to find close to optimal solutions to shift scheduling and employee rostering problems.
机译:几十年来,自从该领域开始以来,已经通过各种技术解决了调度问题。存在许多针对这些问题的经过验证的算法。但是,没有一种方法可以解决在具有不同数据集的许多子字段中存在的所有各种各样的问题。在本文中,我们将装备有指数蒙特卡洛验收标准控制机制的演化破产与随机重现应用于实际的员工调度问题。参数化的组合可能性非常大-Taguchi实验设计方法用于检查有限运行时预算内这些可能性的子集。进化废墟和随机重新创建以前尚未应用于员工调度和排班的特定调度域:研究了不同参数值对运行时行为的影响。所提出的方法能够找到用于排班和员工排班问题的最佳解决方案。

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