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Recognition of virtual maze scene under simulated prosthetic vision

机译:模拟假肢视觉下虚拟迷宫场景的识别

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To help blind people obtain the optimal vision in low resolution effectively, real-time maze pathfinding experiment under simulated prosthetic vision was carried out to find the optimal real-time scene processing strategy using the limited number of electrodes. Simple (5×5), medium (8×8) and complex (11×11) maze scenes were built by Unity. Then, binarization, color inversion and matching to 32×32 resolution phosphene template were performed as image processing strategy to get useful scene information from the camera and realize real-time pixelization. In the experiment, subjects were asked to complete 45 and 60 degrees viewpoint of the maze pathfinding task at 32×32 resolution. The time of finding entrance, maze pathfinding and the accuracy rate of completing maze from different view angles under the same resolution were recorded and analyzed to determine the optimal viewing angle. As the results, Subjects were able to accomplish the most complicated maze routing task at 32×32 resolution, the time of finding entrance under 45 degrees viewpoint and 60 degrees viewpoint were 14.38 seconds and 19.30 seconds, the time of 45 degrees viewpoint was significantly less than that of 60 degrees. The time of the maze pathfinding under two view angles were 125.39 seconds and 170.14 seconds, and the time of 45 degrees viewpoint was less than that of 60 degrees. Therefore, the 45 degrees viewpoint was significantly better than the 60 degrees visual angle and provided the best viewpoint for visual prosthesis to complete maze wayfinding tasks.
机译:为了帮助盲人有效地获得低分辨率的最佳视觉效果,在有限数量的电极下,通过模拟假肢视觉进行实时迷宫寻路实验,以找到最佳的实时场景处理策略。 Unity建立了简单(5×5),中等(8×8)和复杂(11×11)迷宫场景。然后,对图像进行二值化,颜色反转和与32×32分辨率的磷光体模板匹配作为图像处理策略,以从相机获取有用的场景信息并实现实时像素化。在实验中,要求受试者以32×32的分辨率完成迷宫寻路任务的45度和60度视点。记录并分析寻找入口的时间,迷宫寻路和在相同分辨率下从不同视角完成迷宫的准确率,并确定最佳视角。结果,受试者能够以32×32的分辨率完成最复杂的迷宫布线任务,在45度视点和60度视点下找到入口的时间分别为14.38秒和19.30秒,而45度视点的时间显着减少比60度在两个视角下迷宫寻路的时间分别为125.39秒和170.14秒,视角为45度的时间小于60度。因此,45度视点明显好于60度视角,并为视觉修复体完成迷路寻路任务提供了最佳视点。

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