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Building Applications that Matter: Co-designing with Adolescents with Autism Spectrum Disorder

机译:建立重要的应用程序:与患有自闭症谱系障碍的青少年共同设计

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Technology-based applications for people with special needs are on the rise as mobile devices and wearable technology become more pervasive in society. However, the development of applications for special needs can be an intricate process due to the physical or mental challenges of the prospective users. Individuals with Autism Spectrum Disorder (ASD) process the world differently and often encounter poor User Experience (UX) with applications that are not designed with them in mind. Application design approaches should be inclusive and partner with users and communities to increase application acceptance, improve useable features and create enjoyable interfaces; yet this is not current software design practice. A pilot study was conducted to investigate how adolescents with ASD use technology and explore how they could participate as co-designers in the early phases of application development. Two co-design workshops were conducted with six adolescents with ASD over one month where they engaged in the application ideation and design phases of a software design process through the use of group discussion and drawings. This paper presents the results of the pilot study and discusses the role of ASD participants in co-designing software applications for wearable technology and how they felt about their involvement in the process. Key themes were identified by thematic analysis of the data collected. Preliminary data suggest that participants: (1) are technology savvy users; (2) experience poor UX due to their unique perceptive; and (3) expect to make design decisions for applications built for them.
机译:随着移动设备和可穿戴技术在社会中的普及,针对有特殊需要的人的基于技术的应用程序正在增加。但是,由于潜在用户的身体或精神上的挑战,针对特殊需求的应用程序的开发可能是一个复杂的过程。患有自闭症谱系障碍(ASD)的人处理世界的方式不同,并且在设计时未考虑到他们的应用程序时常常会遇到糟糕的用户体验(UX)。应用程序设计方法应具有包容性,并与用户和社区合作,以提高应用程序的接受度,改善可用功能并创建令人愉悦的界面;但这不是当前的软件设计实践。进行了一项初步研究,以调查具有ASD的青少年如何使用技术,并探讨他们如何以共同设计师的身份参与应用程序开发的早期阶段。在六个月的时间里,与ASD的六个青少年一起举办了两个合作设计研讨会,他们通过小组讨论和绘图的方式参与了软件设计过程的应用构想和设计阶段。本文介绍了初步研究的结果,并讨论了ASD参与者在共同设计可穿戴技术的软件应用程序中的作用,以及他们对参与该过程的看法。通过对收集到的数据进行主题分析,确定了关键主题。初步数据表明,参与者:(1)是精通技术的用户; (2)由于其独特的感知力而体验到不良的UX; (3)期望为为其构建的应用程序做出设计决策。

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