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Vulkan Abstraction Layer for Large Data Remote Rendering System

机译:大数据远程渲染系统的Vulkan抽象层

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New graphics APIs require users to implement a lot of needed functionality, such as memory management, by themselves. In this paper we present an abstraction layer build on top of such API, in our case the Vulkan API, for purpose of off-screen rendering of large data. We also present a use case for such abstraction layer implementation - a remote rendering system for simple Path Tracing accessible through web-based client-side application. The preliminary evaluation results show that implementation of simple Path Tracer is significantly faster then comparable implementation in OpenCL. In conclusion we also present possible extension and improvements of the developed abstraction layer.
机译:新的图形API要求用户自己实现许多必需的功能,例如内存管理。在本文中,我们提出了一种基于此类API(在我们的情况下为Vulkan API)构建的抽象层,用于大数据的屏幕外渲染。我们还介绍了此类抽象层实现的用例-通过基于Web的客户端应用程序可访问的用于简单路径跟踪的远​​程渲染系统。初步评估结果表明,与OpenCL中的可比实现相比,简单的Path Tracer的实现要快得多。总之,我们还介绍了开发的抽象层的可能扩展和改进。

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