The technique called Spatial Augmented Reality - better known as video mapping - is constantly growing. Several fields of application have tested the potential and particularity of use. This contribution aims to discuss the well-known potential of this medium in the urban redevelopment through forms of "augmented architecture" and enhancement in the museum in the case of "augmented archaeology" and to expose some of the techniques used to map generic surfaces in relation to their complexity and size. This allows the construction of a workflow that transforms this raw data into useful contents to enhance the asset itself through multimedia installation and digital storytelling, taking care not to replace the asset itself.In this way the user is not placed in front of the object in a detached manner, but is catapulted and projected into it, as if he were in a parallel reality. In this case video mapping becomes a medium through which the museum experience is integrated and completed, without going beyond the real world but simply making discernment easier and emphatic.
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