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Artificial Intelligence based Design and Analysis of Exergaming compatible Lower Limb Exoskeleton for Rehabilitation of Pediatric Cerebral Palsy

机译:基于人工智能的基于智力的设计与分析,适应小肢体外骨骼进行康复的小儿脑瘫

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Cerebral Palsy is one of the most common pediatric movement disorders. Rehabilitation of children with this disorder requires task-specific exercises but many children find it difficult to complete these tasks due to lack of motor capabilities. Exergaming is an innovative technology that literally means video gaming that promotes physical exercising by tracking body movements, thus making exercises fun which enable children to involve with interest. This paper proposes a 7-link lower limb exoskeleton with an artificial-intelligence based algorithm to enable the system to choose the most appropriate path trajectory based on continuous learning to assist target children in task-specific exergaming movements like cycling, jumping, kicking, running, dancing, and walking. The kinematic design has been done in such a way as to properly impart desired motion and forces to the user. Thorough analysis has been done to validate the system structurally and functionally to satisfy the required clinical specifications.
机译:脑瘫是最常见的儿科运动障碍之一。有这种疾病的儿童的康复需要特定的任务练习,但许多孩子由于缺乏电机能力而难以完成这些任务。 Exergaming是一种创新技术,字面意思是通过跟踪身体运动来促进体育锻炼的视频游戏,从而使儿童能够涉及兴趣的练习。本文提出了一种具有人工智能基于人工智能的算法的7-链路下肢外屏幕,使系统能够根据持续学习选择最合适的路径轨迹,以帮助目标儿童在特定的特定事务的外科运动,如骑自行车,跳跃,踢,跑步,跳舞和走路。运动设计已经以这样的方式完成,以适当地赋予用户所需的运动和力。已经完成彻底分析以在结构上和功能上验证系统以满足所需的临床规范。

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