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Research on effect of virtual community internet interaction to online purchasing behavior

机译:虚拟社区互联网互动对网上采购行为的影响研究

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In recent years, the rise of the virtual community has attracted a lot of research. For now, most of the research is mainly about online shopping community or trading sites, while research on online game community is rarely. As a website with a lot of trading behavior, the user's behavior in online game community and consumption habits are equally worthy of attention. This study applies the technology acceptance model (TAM) to propose a research model. Based on other scholars' research, we select the game community as the specific object of study and get 2753 player's open data through the crawler technology, the research shows that the interaction of network has different effects on interaction utility, and ultimately affect the purchasing behavior. According to the conclusion, we give some suggestions for the development of online game virtual community.
机译:近年来,虚拟社区的兴起吸引了很多研究。目前,大多数研究主要是关于在线购物社区或交易场所,而在线游戏社区的研究很少。作为具有很多交易行为的网站,用户在线游戏社区和消费习惯中的行为同样值得关注。本研究适用于技术验收模型(TAM)来提出研究模式。根据其他学者的研究,我们选择游戏社区作为学习的具体对象,通过履历技术获得2753人的开放数据,研究表明,网络的相互作用对互动效用产生了不同的影响,最终影响购买行为。根据结论,我们对在线游戏虚拟社区的发展提供了一些建议。

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