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Real-time Monocular Dense Mapping of Small Scenes with ORB Features

机译:具有ORB功能的小场景实时单眼密集映射

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In this paper, we present a new solution for realtime dense mapping with single moving camera. Our monocular dense mapping system remove needs of extra power supply and limitation in indoor scenarios almost all active sensors require. Our system present robust camera pose estimation and can recover from tracking failure. By leveraging ORB-SLAM [1], high accuracy 6DoF camera pose and sparse feature point map are first provided. Then we propose a motion stereo method for every frame's depth map generation in real-time. The depth map is then integrated into volumetric scene model. For each frame, the implicit represented surface is extracted and information in other parts of system is presented in GUI for live visual feedback. Our system provides more robust tracking performance and provide compelling result visually comparable to RGBD systems in ORBSLAM in small scenes. Our system is both efficient and easy to implement. We detail algorithms used in system pipeline and specific configurations of our system in this paper. Our CUDA based implementation runs near 25Hz on mainstream laptop.
机译:在本文中,我们提出了一种使用单个移动摄像机进行实时密集映射的新解决方案。我们的单眼密集测绘系统消除了几乎所有有源传感器所需的室内场景中的额外电源供应和限制。我们的系统提供了可靠的相机姿态估计,可以从跟踪失败中恢复。通过利用ORB-SLAM [1],首先提供了高精度6DoF摄像机姿态和稀疏特征点图。然后,我们提出了一种实时生成每一帧深度图的运动立体方法。然后将深度图集成到体积场景模型中。对于每一帧,提取隐式表示的表面,并在GUI中显示系统其他部分的信息,以进行实时视觉反馈。我们的系统提供了更强大的跟踪性能,并在视觉上提供了与ORBSLAM小型场景中的RGBD系统相当的引人注目的结果。我们的系统既高效又易于实施。在本文中,我们将详细介绍系统管道中使用的算法以及系统的特定配置。我们基于CUDA的实施在主流笔记本电脑上以接近25Hz的频率运行。

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