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Development of Banten E-Heritage using Virtual Reality Technology on Mobile Device

机译:在移动设备上使用虚拟现实技术开发Banten电子遗产

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Indonesia is a country that is rich in cultural heritage, both tangible and intangible objects. Among the valuable legacies are the Banten Grand Mosque and the Baduy tribal house located in Banten Province. As part of Banten e-heritage work, we develop mobile device-based virtual reality applications. The application is developed with the Waterfall method on an open platform including SketchUp, MakeHuman, Blender for the design stages and Unity for the implementation stages. Test results for the application developed on Android 6.01 (marshmallow), 2GB RAM, shows that 90% run well and have benefits as a medium for learning, preserving cultural heritage and promoting for interactive digital tourism.
机译:印度尼西亚是一个拥有丰富的物质和非物质文化遗产的国家。万丹大清真寺(Banten Grand Mosque)和位于万丹省(Banten Province)的Baduy部落房屋是宝贵的遗产。作为Banten电子遗产工作的一部分,我们开发了基于移动设备的虚拟现实应用程序。该应用程序是在开放平台上使用Waterfall方法开发的,该平台包括SketchUp,MakeHuman,Blender,用于设计阶段,而Unity用于实施阶段。在Android 6.01(棉花糖)和2GB RAM上开发的应用程序的测试结果表明,有90%的应用程序运行良好,并具有作为学习,保存文化遗产和促进交互式数字旅游的媒介的优势。

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