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Efficient and Exact Mesh Deformation using Multiscale RBF Interpolation

机译:使用多尺度RBF插值进行有效而精确的网格变形

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Mesh deformation schemes are vital in many areas of numerical simulation, and radial basis function(RBF)-based interpolation schemes are popular due to their excellent quality preservation properties. However, the system solution cost scales with moving surface points as N_(surface)~3, and so there have been numerous works investigating efficient methods of reducing the data set. However, reduced data methods require the addition of a secondary 'correction vector field' to ensure surface points not included in the primary deformation are moved to the correct location, and the volume mesh moved accordingly. A new method is presented here, which captures global and local motions at multiple scales using all the surface points, and so there is no need for a correction stage. The multiscale formulation developed means that although all surface points are used and a single interpolation built, the cost and conditioning issues associated with RBF methods are eliminated while still retaining exact recovery of the surface. Moreover, the sparsity introduced can be exploited, using an existing wall distance function, to further reduce the cost. The method is compared with a conventional greedy method on two- and three-dimensional meshes with large deformations. It is shown that mesh quality is always comparable with or better than with the greedy method, and cost and complexity is also comparable or cheaper for all stages. The most expensive stage of reduced point methods is surface mesh preprocessing, and the cost is reduced significantly here; a three or four orders of magnitude reduction in cost is demonstrated compared to greedy-type methods.
机译:网格变形方案在数值模拟的许多领域都至关重要,基于径向基函数(RBF)的插值方案因其出色的质量保留特性而广受欢迎。但是,系统解决方案的成本随着移动的表面点为N_(surface)〜3进行缩放,因此,有许多工作在研究减少数据集的有效方法。但是,简化的数据方法需要添加辅助的“校正矢量场”,以确保将不包含在主变形中的曲面点移动到正确的位置,并相应地移动体网格。这里提出了一种新方法,该方法使用所有表面点来捕获多个尺度的全局和局部运动,因此不需要校正阶段。开发的多尺度公式意味着,尽管使用了所有表面点并建立了单个插值,但消除了与RBF方法相关的成本和条件问题,同时仍保留了表面的精确恢复。此外,可以使用现有的壁距函数来利用引入的稀疏性,以进一步降低成本。将该方法与具有较大变形的二维和三维网格上的常规贪婪方法进行了比较。结果表明,网格质量始终可以与贪婪方法相媲美或优于贪婪方法,而且成本和复杂性在所有阶段都可以相媲美或便宜。减少点方法最昂贵的阶段是曲面网格预处理,并且在此显着降低了成本。与贪婪型方法相比,成本降低了三到四个数量级。

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