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Real-Time Simulation of Dynamic Inflow Using Rotorcraft Flight Dynamics Coupled With a Lattice-Boltzmann Based Fluid Simulation

机译:旋翼飞机飞行动力学与基于Lattice-Boltzmann的流体仿真相结合的实时动态流入仿真

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Rotorcraft flight in the vicinity of objects or in the objects' wake is one of the most challenging situations for pilots. In order to provide safe and realistic training of such situations in flight simulators, a real-time capable model is proposed. This dynamic inflow model extracts the inflow velocities from a real-time Lattice-Boltzmann fluid simulation and passes them to a blade element based flight dynamics code to capture the rotorcraft motion. The resulting thrust of the rotor is passed back to the fluid simulation and imposed on the rotor disk. To model the influence of arbitrary objects in the vicinity of the rotorcraft on the fluid mechanics and flight dynamics, the objects are represented by wall boundary conditions and realized at simulation run-time using ray-tracing algorithms. The shape and position of the objects relative to the rotorcraft are updated from a topographical database in every step of the simulation. This two-way coupled approach enables the real-time calculation of the dynamic inflow into the rotors without prior knowledge of the flow field. To assess the validity of the proposed model, a convergent behavior at increased resolution of the fluid simulation is shown. To validate the effect of objects on the inflow, the power required in hover and forward flight in ground effect is evaluated. Furthermore, the dynamic behavior of the inflow is discussed using the reaction of the inflow of a fixed rotor to step inputs in the controls. The results from the coupled fluid dynamics/flight dynamics inflow model show good agreement when compared to a more established reference model, namely the Pitt-Peters inflow model.
机译:旋翼飞机在物体附近或物体尾部飞行对于飞行员来说是最具挑战性的情况之一。为了在飞行模拟器中对这种情况提供安全和现实的训练,提出了一种实时功能模型。该动态流入模型从实时的Lattice-Boltzmann流体模拟中提取流入速度,并将其传递到基于桨叶元素的飞行动力学代码以捕获旋翼飞机的运动。转子产生的推力被传递回流体模拟并施加到转子盘上。为了模拟旋翼飞机附近任意物体对流体力学和飞行动力学的影响,用壁边界条件表示物体,并在模拟运行时使用射线跟踪算法实现这些物体。在仿真的每个步骤中,都会从地形数据库中更新相对于旋翼飞机的物体的形状和位置。这种双向耦合方法可以实时计算流入转子的动态流量,而无需事先了解流场。为了评估所提出模型的有效性,显示了流体模拟分辨率提高时的收敛行为。为了验证物体对入流的影响,评估了悬停和地面飞行中向前飞行所需的功率。此外,使用固定转子的流入量对控制中的阶跃输入的反应来讨论流入量的动态行为。与更成熟的参考模型(即Pitt-Peters流入模型)相比,流体动力学/飞行动力学耦合流入模型的结果显示出很好的一致性。

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