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Distributionally consistent price taking equilibria in stochastic dynamic games

机译:随机动态博弈中分布一致的价格采取均衡

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We consider a non-cooperative multi-stage game with discrete-time state dynamics. Players have their own decoupled state dynamics and each player wishes to minimize its own expected total cost. The salient aspect of our model is that each player's stage cost includes a payment (e.g., to a public utility) proportional to the magnitude of the player's decision. The coefficient multiplying each player's decision, called the price, is the same for all players and is determined as a function of the average of all player's decisions at that stage. Hence, each player's cost depends on the decisions of the other players only through the price. Here, we provide a stochastic and dynamic generalization of an equilibrium concept adopted in the economics literature, called the price-taking equilibrium, at which each player has no incentive to unilaterally deviate from its equilibrium strategy provided that the player ignores the effect of its own decisions on the price. In our setup, we allow for stochasticity in the price process and players observe only the past price realizations in addition to their own state realizations and their own past decisions. At a price-taking equilibrium, if players are given the distribution of the price process as if the price process is exogenous, they would have no incentive to unilaterally deviate from their equilibrium strategies. The main contribution of this paper is to establish such a stochastic and dynamic game generalization of price taking equilibria. We first derive the conditions for the existence of a price-taking equilibrium in the special case where the state dynamics are linear, the stage cost are quadratic, and the price function is linear. In this special case, our existence results are constructive for both finite-horizon and infinite horizon-problems. In the case where the number of players is taken to infinity, a price taking equilibrium exists which in turn is a mean-field equilibrium and is thus actually a Bayesian Nash equilibrium unlike the setup with a finite number of players. Finally, non-constructive existence results for price-taking equilibria and asymptotic equivalence with Nash equilibria are obtained for the case where the state and action sets are finite.
机译:我们考虑具有离散时间状态动力学的非合作多阶段博弈。玩家具有各自独立的状态动态,每个玩家都希望将自己的预期总成本降至最低。我们模型的显着方面是,每个参与者的阶段成本都包括与参与者的决定幅度成比例的付款(例如,支付给公共事业)。每个玩家的系数乘以每个玩家的决策的系数,对所有玩家而言都是相同的,并且被确定为该阶段所有玩家的决策平均值的函数。因此,每个参与者的成本仅取决于价格,而取决于其他参与者的决定。在这里,我们提供了经济学文献中采用的均衡概念的随机和动态概括,称为价格采取均衡,在这种均衡下,每个参与者都没有动机单方面背离其均衡策略,只要该参与者忽略了自己的影响即可。价格决定。在我们的设置中,我们允许价格过程具有随机性,并且参与者除了观察自己的状态实现和过去的决策之外,还仅观察过去的价格实现。在取价均衡中,如果为参与者提供了价格过程的分布,就好像价格过程是外生的一样,则他们将没有动力单方面偏离其均衡策略。本文的主要贡献是建立了一种随机的,动态的价格获取均衡博弈概括。首先,在状态动力学是线性,阶段成本是二次且价格函数是线性的特殊情况下,我们得出了价格获取均衡存在的条件。在这种特殊情况下,我们的存在结果对于有限水平问题和无限水平问题都是有益的。在玩家数量达到无穷大的情况下,存在价格获取均衡,而价格均衡又是平均场均衡,因此实际上是贝叶斯纳什均衡,这与有限数量的玩家不同。最后,对于状态集和动作集是有限的情况,获得了价格取舍均衡和与Nash均衡的渐近等效性的非建设性存在结果。

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