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Turning an Urban Scene Video into a Cinemagraph

机译:将城市场景视频转换成电影胶片

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This paper proposes an algorithm that turns a regular video capturing urban scenes into a high-quality endless animation, known as a Cinemagraph. The creation of a Cinemagraph usually requires a static camera in a carefully configured scene. The task becomes challenging for a regular video with a moving camera and objects. Our approach first warps an input video into the viewpoint of a reference camera. Based on the warped video, we propose effective temporal analysis algorithms to detect regions with static geometry and dynamic appearance, where geometric modeling is reliable and visually attractive animations can be created. Lastly, the algorithm applies a sequence of video processing techniques to produce a Cinemagraph movie. We have tested the proposed approach on numerous challenging real scenes. To our knowledge, this work is the first to automatically generate Cinemagraph animations from regular movies in the wild.
机译:本文提出了一种算法,该算法可以将捕获城市场景的常规视频转换为高质量的无尽动画,称为Cinemagraph。 Cinemagraph的创建通常需要在精心配置的场景中使用静态相机。对于带有移动摄像机和物体的常规视频,这项任务变得具有挑战性。我们的方法首先将输入视频扭曲到参考摄像机的视点中。基于扭曲的视频,我们提出了有效的时间分析算法,以检测具有静态几何形状和动态外观的区域,在这些区域中,几何建模是可靠的,并且可以创建视觉上引人入胜的动画。最后,该算法应用了一系列视频处理技术来制作Cinemagraph电影。我们已经在众多具有挑战性的真实场景中测试了该方法。据我们所知,这项工作是第一个从野外的普通电影中自动生成Cinemagraph动画的作品。

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