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SCOUT: A Case-Based Reasoning Agent for Playing Race for the Galaxy

机译:侦查兵:基于案例的推理代理,参与银河比赛

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Game AI is a well-established area of research. Classic strategy board games such as Chess and Go have been the subject of AI research for several decades, and more recently modern computer games have come to be seen as a valuable test-bed for AI methods and technologies. Modern board games, in particular those known as German-Style Board Games or Eurogames, are an interesting mid-point between these fields in terms of domain complexity, but AI research in this area is more sparse. This paper discusses the design, development and performance of a game-playing agent, called SCOUT, that uses the Case-Based Reasoning methodology as a means to reason and make decisions about game states in the Eurogame Race for the Galaxy. The purpose of this research is to explore the possibilities and limitations of Case-Based Reasoning within the domain of Race for the Galaxy and Euro-games in general.
机译:游戏AI是一个成熟的研究领域。象棋和围棋之类的经典战略棋盘游戏一直是AI研究的主题,近来现代计算机游戏已被视为AI方法和技术的宝贵测试平台。就领域复杂性而言,现代棋盘游戏,尤其是那些被称为德式棋盘游戏或Eurogames的游戏,在这些领域之间是一个有趣的中间点,但是AI领域的研究更为稀疏。本文讨论了名为SCOUT的游戏代理的设计,开发和性能,该代理使用基于案例的推理方法作为推理和做出有关银河欧洲游戏竞赛中游戏状态的决定的方法。这项研究的目的是探索一般情况下基于案例的推理在银河和欧洲游戏竞赛领域中的可能性和局限性。

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