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Case-Based Team Recognition Using Learned Opponent Models

机译:使用学习的对手模型进行基于案例的团队识别

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For an agent to act intelligently in a multi-agent environment it must model the capabilities of other agents. In adversarial environments, like the beyond-visual-range air combat domain we study in this paper, it may be possible to get information about teammates but difficult to obtain accurate models of opponents. We address this issue by designing an agent to learn models of aircraft and missile behavior, and use those models to classify trie opponents' aircraft types and weapons capabilities. These classifications are used as input to a case-based reasoning (CBR) system that retrieves possible opponent team configurations (i.e., the aircraft type and weapons payload per opponent). We describe evidence from our empirical study that the CBR system recognizes opponent team behavior more accurately than using the learned models in isolation. Additionally, our CBR system demonstrated resilience to limited classification opportunities, noisy air combat scenarios, and high model error.
机译:为了使代理在多代理环境中智能地行动,它必须对其他代理的功能进行建模。在对抗性环境中,例如我们在本文中研究的超越视觉范围的空战领域,可能有可能获得有关队友的信息,但很难获得准确的对手模型。我们通过设计代理来学习飞机和导弹行为模型,并使用这些模型对对手的飞机类型和武器能力进行分类来解决此问题。这些分类用作基于案例的推理(CBR)系统的输入,该系统检索可能的对手团队配置(即每个对手的飞机类型和武器有效载荷)。我们从实证研究中描述的证据表明,与单独使用学习的模型相比,CBR系统能够更准确地识别对手的团队行为。此外,我们的CBR系统显示出对有限的分类机会,嘈杂的空战场景和高模型错误的抵抗力。

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